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Layering pulses

Three against two: a step-by-step way to feel it

Written by a guitar teacher who runs a private studio in Japan. Published September 18, 2026

Three against two is the polyrhythm you meet first: three even notes in one hand while the other plays two, in the same span of time. It turns up in ballads, in Latin music, in almost any arrangement that wants the beat to feel wider than it is. It is also the gateway — once you can switch between the two pulses at will, four against three and five against four are the same skill at a finer grain.

What is actually happening

Divide one bar into six equal parts. The “two” pulse lands on parts 1 and 4. The “three” pulse lands on parts 1, 3 and 5. They meet only at the start of the cycle, and the remaining notes alternate. Counting six and dropping the parts you do not need is the arithmetic behind every method of learning this.

A circular dial shows this better than a line does, because the cycle closes: the two rings meet at the top and drift apart in a pattern you can watch repeat.

Five steps

On the dial on this site

Set the beats per bar to two, then give one track a division of two and another a division of three. Each track has its own sound, so make them clearly different — a high click against a low one. Mute and solo let you do steps four and five without rebuilding anything.

Common traps

Where to go next

Four against three uses a grid of twelve and follows exactly the same five steps. The reason it feels harder is not the arithmetic but the gaps: the two pulses coincide once per cycle and never sit close enough to check yourself in between. If you can build it from the grid and take the grid away, you have the method for every polyrhythm you will meet.

What all of this is for: Pulse, pattern, and why a metronome is only a scaffold

Open the metronome